FINAL PROJECT
WORK SESSION 5, May 23 2023
I successfully incorporated the reflection.
WORK SESSION 4, May 21 2023
I managed to create the effects of volumetric, and magic casting light onto the actor through using radial volume in nuke, and creating skin based key light. I also created more geometry that the light could reflect onto. The next steps would be:
- finalise the roto (some of them are questionable)
- reflection on the table
- polish particles
- adjust geometry and colors
![](https://cdn.myportfolio.com/feffa12a-61be-430c-8a88-189a5c03b754/9408b44e-5ab2-4dc6-af2a-372d88039f8e_rw_1920.png?h=86d803fc83c9acb6ad67984e086c96d0)
WORK SESSION 3, May 17 2023
I customised this to have a collision and an illusion that the particles are coming out of the book. However now it's more evident that more substeps are needed. Some other elements i want to incorporate:
- reflection on the table
- light flashing
- proper light interaction (all of the books and the table)
- more deliberate particle movement
WORK SESSION 2, May 14 2023
I replicated part of the scene, as well as follow tutorials to create a particle effect as well as an illusion of light being cast on the environment. It needs more modeling and detail, but I feel like it's in the right direction.
![](https://cdn.myportfolio.com/feffa12a-61be-430c-8a88-189a5c03b754/69189da6-c011-465b-ac72-74219a366dc1_rw_600.png?h=cc11c5f0b105e1060970875e16581c4f)
![](https://cdn.myportfolio.com/feffa12a-61be-430c-8a88-189a5c03b754/a985cc50-2f37-4ae4-b539-e57d59d7eaca_rw_1200.png?h=13f9bf1abe27bfb9b2e44c5e34a440a8)
![](https://cdn.myportfolio.com/feffa12a-61be-430c-8a88-189a5c03b754/ccd3881f-26a2-4bf4-82b0-041a64189a48_rw_1200.png?h=64fce97d724586045783b55f9428c868)
WORK SESSION 1, May 2023
I did a basic track in Nuke and imported it into a Houdini scene. To test the track I rendered a sphere and checked it for sliding. Next is creating the effect itself.
This project is going to have a particle effect integrated into a moving plate.
Here is my approximate schedule:
Class 14 - basic tracking done (Nuke), if possible - start on effect 20% done
Class 15 - first iteration of the effect, start first comp 40% done
Class 16 - first comp done, improved by critique 60% done
Class 17 - improved effect, iteration on feedback 75% done
Class 18 - finishing touches, 90% done
![](https://cdn.myportfolio.com/feffa12a-61be-430c-8a88-189a5c03b754/d5735ff8-35d0-405c-b485-22a3c69770d2_rw_1920.png?h=7313b2659c9287dd3aed6d7abca4873c)
![](https://cdn.myportfolio.com/feffa12a-61be-430c-8a88-189a5c03b754/8547cc0d-0707-4e72-ba73-55f793ca21c2_rw_3840.jpeg?h=1e239e06fec9e71ff389d9a11ae61b3d)
![](https://cdn.myportfolio.com/feffa12a-61be-430c-8a88-189a5c03b754/998eff0e-84ca-47a7-a14f-81bef4197c22_rw_1920.png?h=90d955d0b6217eb89fdaddc3146158bd)