Over week two the team's main goals was to refine the pitch as well as create rnd in their respective responsibilities. While my teammates worked on lighting and shooting live plates, I started research on flip fluids. Eventually I compiled these couple of tests:
After talking to my team, receiving camera fbx's and adding the berries/ice into the shots I was able to create these previs shots.
At the moment all the berries and ice are animated due to time constraint. There is also no interaction between the items, and timing is wrong. Fixing these aspects for next week is going to be my main priority. After that it will be mostly refining and perfecting the shots to be even closer to real life.