This weeks main theme is going to be refinement. On my part that means adjusting in timing and amount of interaction of the flying berries and flip. Second priority is final shot liquid - creating it at higher resolution and fixing its wiggling at the bottom.
Firstly I retimed and changed the particle count in shot 3, making sure the ice and berries crash into the liquid.
At some point I put too many points in and ended up making a 13 hour cache, but after comparing it to a 20 minute version I found that just increasing the particle count would not just solve all my problems.
Next I worked on shot 5, trying to make the liquid not sizzle while it is on the floor. I tried multiple ways, however only stick to collision proved to be somewhat effective, however it still looks like jam, so there is more work to be done.
Here is the current project presentation.

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