Week six started off with great feedback from the mentors. Shot 1 was cut, however there is still plenty of work for me to do. My main objective this week is to update shot 5 with a more spectacular splash, hitting against the back of the can. Secondary objective is to re-render shot 3 with higher particle count.
First - I did some experimentation on the liquid, it ended up being blotchy due to time constraints, and will need more iteration within the upcoming week
Coleman needed ember asset to overlay over the backplate in shot 3, however there were no free assets that looked quite right. So I have created a couple iterations (4th being the final one) for him to put in the background of shot 3.
Here is the final compilation for this week.