This week's feedback was very useful for the direction my effects should be developing. After reflecting on the feedback I realised that my task checklist for this week includes:
- SHOT 3 - making the movement more concentrated and punchy, as well as making the ice and the berries interact
- SHOT 5 - situating berries and ice more artistically in the shot as well as adding the splash of the liquid falling
All these were also complicated by having to adjust the sim for the new model and shader updates.
- STRETCH GOAL - is to experiment with creating a shot with the scul going through liquid, however this is if there is extra time left at all
Above is my process for shot 3. Shot 5 had much quicker trouble shooting, so it was finished faster.
Here is the current version of the project