After mentor feedback my main goal this week was to update the flip simulation to be more "watery" and active. Currently the only thing impacting the liquid is the collider, so it just flies out into the air. I think the main course of action would be to add surface tension, because it would lead the liquid to clump and potentially add wind.
Another goal for me this week is to sim the rbd and vellum falling in shot 5, so that it looks more life like. I ended up creating a separate rbd and vellum simulation.

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