This week main focus was getting a good foundation for the shots. The team mostly worked on textures and implementing montor feedback. I was trying to combine and iterate the flip fluid. Here are the iterations (from oldest to newest):
First I attempted to put the whole sim into a multisolver, however it proved more efficient to simulate the rbds as collisions for the flip. Another interesting problem I ran into was the fact that surface tension (which adds very important detail) would make the sim look like water was disappearing. These are the final results:
I also worked on changing camera movement for shot 4, however it is still not ifnalized.